翻訳と辞書
Words near each other
・ Too Hot
・ Too Hot (Alanis Morissette song)
・ Too Hot (Coolio song)
・ Too Hot (Kool & the Gang song)
・ Too Hot for TV
・ Too Hot ta Trot
・ Too Hot to Handle
・ Too Hot to Handle (1938 film)
・ Too Hot to Handle (1960 film)
・ Too Hot to Handle (1977 film)
・ Too Hot to Handle (Heatwave album)
・ Too Hot to Handle (Jorma Kaukonen album)
・ Too Hot to Sleep
・ Too Hot to Sleep (song)
・ Too Hot to Stop
Too Human
・ Too Hurt to Cry, Too Much in Love to Say Goodbye
・ Too Hype
・ Too Late
・ Too Late (1996 film)
・ Too Late (2000 film)
・ Too Late (2015 film)
・ Too Late (Dead by Sunrise song)
・ Too Late (True Love)
・ Too Late Blues
・ Too Late for Goodbyes
・ Too Late for Hallelujah
・ Too Late for Living
・ Too Late for Love
・ Too Late for Love (film)


Dictionary Lists
翻訳と辞書 辞書検索 [ 開発暫定版 ]
スポンサード リンク

Too Human : ウィキペディア英語版
Too Human

| genre = Action role-playing
| modes = Single-player, multiplayer
}}
''Too Human'' is an action role-playing game developed by Canadian developer Silicon Knights and published by Microsoft Studios for the Xbox 360 in 2008. The game is noted for having remained in development hell for almost ten years, originally planned the Sony PlayStation in 1999. Development later went into the Nintendo GameCube in 2000 before eventually selling the rights to Microsoft in 2005.
Originally planned as a part of a game trilogy, the story is a science-fictional futuristic retelling of Norse mythology that portrays the Æsir, the Norse gods, as cybernetically enhanced humans, tasked with protecting mankind from the onslaught of Loki's army of machines. The player takes the role of the Norse god Baldur, who is less cybernetic than the other gods, thus being "too human".
==Gameplay==

''Too Human'' is an action role-playing game from a third-person perspective. The player takes control of the lead character Baldur in a third-person perspective with the camera distance being adjustable, even controllable during some in-game cinematics to involve the player in the story further. Camera control is limited to player, with the choice to re-adjust the camera back to its default third-person view being the primary following the player and swinging when the player does the same, similar to an auto targeting system.〔 This is because the right analog stick is used for melee combat, instead of traditional camera control, with certain attacks and combos being executed by pushing the stick in the direction of the target with follow-up stick movements applying further attacks with projectile attacks only using an auto lock-on system.〔 Attacks can be combined to execute attacks such as performing combos on enemies in mid-air, attack slides, and juggling foes in the air with projectile weapon attacks. Another aspect of combat are "Ruiner" attacks, powerful abilities that can indirectly affect surrounding enemies and can be mixed with other attacks to perform finishing strikes.
The RPG elements of the game come in the form of advanced character customization. At the beginning of the game, the player is given the choice between five different classes; berserker, champion, defender, commando, and bio engineer, with each having an advantage over another. The berserker is focused on melee combat while the commando is oriented on ranged combat. The bio engineer has advanced healing abilities and the defender has a strong armor defense. Finally, the champion is a balanced all rounder with multiple air strike attacks. During the game, players can collect various items that they can equip and use. There are fifteen variations of weapon classes such as pistols, heavy lasers, dual and two-handed combat weapons, armor for different body parts, and "charms" that allow players to use powerful Ruiner abilities. Many items can also be bought and customized by color and effectiveness—using collectable runes—in-between levels back at the Æsir’s base of Asgard.〔
As players progress through the game, they can level up by slaying foes and achieving high combos, allowing access to more efficient items and skills; these items and skills can be used in the game's Skill Tree mechanic, where points earned with every level up are applied to improve stats and unlock new abilities unique to each different character class. In the early stages of the game, the player can choose between two alignments; Cybernetic and Human. The Cybernetic alignment allows use of certain weapons like heavy lasers and further cybernetic upgrades, while the Human alignment emphasizes quick movement and improved combos.〔

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Too Human」の詳細全文を読む



スポンサード リンク
翻訳と辞書 : 翻訳のためのインターネットリソース

Copyright(C) kotoba.ne.jp 1997-2016. All Rights Reserved.